Pokemon
Create interactive visualizations for the Pokemon data. Complete the script so that when a user clicks on each menu button, there will be a different bar chart shown in the Viz block.
You will be reusing the code you wrote for generating SVG bar charts a couple weeks ago. The main challenge is to figure out how to connect your visualization code with the front-end code (event handlers ... etc).
Menu
Viz
Data is not loaded yet
// pokemonData is a global variable
pokemonData = 'not loaded yet'
$.get('/data/pokemon-small.json')
.success(function(data){
console.log('data loaded', data)
// Show in the myviz that the data is loaded
$('.myviz').html('number of records load:' + data.length)
pokemonData = data
})
function vizAsHorizontalBars() {
// define a template string
var tplString = '<g transform="translate(0 ${d.y})"> \
<rect \
width="${d.width}" \
height="20" \
style="fill:${d.color}; \
stroke-width:3; \
stroke:rgb(0,0,0)" /> \
</g>'
// compile the string to get a template function
var template = _.template(tplString)
function computeX(d, i) {
return 0
}
function computeWidth(d, i) {
return d.Attack
}
function computeY(d, i) {
return i * 20
}
function computeColor(d, i) {
return 'red'
}
var viz = _.map(pokemonData, function(d, i) {
return {
x: computeX(d, i),
y: computeY(d, i),
width: computeWidth(d, i),
color: computeColor(d, i)
}
})
console.log('viz', viz)
var result = _.map(viz, function(d){
// invoke the compiled template function on each viz data
return template({d: d})
})
console.log('result', result)
$('.myviz').html('<svg>' + result + '</svg>')
}
$('button#viz-horizontal').click(vizAsHorizontalBars)
// for each of the TODOs below, you will write a "callback function" similar
// to vizAsHorizontalBars and a $('something').click to add this callback
// function to respond to the click event of a particular button
// Visualize the attack points as a series of vertical bars (without labels)
function vizAsVerticalBars() {
// define a template string
var tplString = '<g transform="translate(${d.x} 0)"> \
<rect \
width="20" \
height="${d.height}" \
style="fill:${d.color}; \
stroke-width:3; \
stroke:rgb(0,0,0)" /> \
</g>'
// compile the string to get a template function
var template = _.template(tplString)
function computeX(d, i) {
return i * 30
}
function computeY(d, i) {
return 0
}
function computeWidth(d, i) {
return 20
}
function computeHeight(d, i) {
return d.Attack
}
function computeColor(d, i) {
return 'red'
}
var viz = _.map(pokemonData, function(d, i) {
return {
x: computeX(d, i),
y: computeY(d, i),
width: computeWidth(d, i),
height: computeHeight(d, i),
color: computeColor(d, i)
}
})
console.log('viz', viz)
var result = _.map(viz, function(d){
// invoke the compiled template function on each viz data
return template({d: d})
})
console.log('result', result)
$('.myviz').html('<svg>' + result + '</svg>')
}
$('button#viz-vertical').click(vizAsVerticalBars)
// Visualize the attack points vs. defense
// points as side-by-side horizontal bar charts (with labels)
function vizAsHorizontalLabelBars() {
// define a template string
var tplString = '<g transform="translate(120 ${d.y})"> \
<rect \
x="-${d.attackwidth}" \
width="${d.attackwidth}" \
height="20" \
style="fill:${d.attackcolor}; \
stroke-width:1; \
stroke:rgb(0,0,0)" /> \
<rect \
x=0 \
width="${d.defensewidth}" \
height="20" \
style="fill:${d.defensecolor}; \
stroke-width:1; \
stroke:rgb(0,0,0)" /> \
<text transform="translate(0 15)"> \
${d.label} \
</text> \
</g>'
// compile the string to get a template function
var template = _.template(tplString)
function computeX(d, i) {
return 120
}
function computeAttackWidth(d, i) {
return d.Attack
}
function computeDefenseWidth(d, i) {
return d.Defense
}
function computeY(d, i) {
return i * 20
}
function computeAttackColor(d, i) {
return 'red'
}
function computeDefenseColor(d, i) {
return 'blue'
}
function computeLabel(d, i) {
return d.Name
}
var viz = _.map(pokemonData, function(d, i){
return {
x: computeX(d, i),
y: computeY(d, i),
attackwidth: computeAttackWidth(d, i),
defensewidth: computeDefenseWidth(d, i),
attackcolor: computeAttackColor(d, i),
defensecolor: computeDefenseColor(d, i),
label: computeLabel(d, i)
}
})
console.log('viz', viz)
var result = _.map(viz, function(d){
// invoke the compiled template function on each viz data
return template({d: d})
})
console.log('result', result)
$('.myviz').html('<svg>' + result + '</svg>')
}
$('button#viz-attack-defense').click(vizAsHorizontalLabelBars)
// Visualize the speed points vs. defense
// points as side-by-side horizontal bar charts (with labels)
function vizSpeedDefense() {
// define a template string
var tplString = '<g transform="translate(120 ${d.y})"> \
<rect \
x="-${d.speedwidth}" \
width="${d.speedwidth}" \
height="20" \
style="fill:${d.speedcolor}; \
stroke-width:1; \
stroke:rgb(0,0,0)" /> \
<rect \
x=0 \
width="${d.defensewidth}" \
height="20" \
style="fill:${d.defensecolor}; \
stroke-width:1; \
stroke:rgb(0,0,0)" /> \
<text transform="translate(0 15)"> \
${d.label} \
</text> \
</g>'
// compile the string to get a template function
var template = _.template(tplString)
function computeX(d, i) {
return 120
}
function computeSpeedWidth(d, i) {
return d.Speed
}
function computeDefenseWidth(d, i) {
return d.Defense
}
function computeY(d, i) {
return i * 20
}
function computeSpeedColor(d, i) {
return 'red'
}
function computeDefenseColor(d, i) {
return 'blue'
}
function computeLabel(d, i) {
return d.Name
}
var viz = _.map(pokemonData, function(d, i){
return {
x: computeX(d, i),
y: computeY(d, i),
speedwidth: computeSpeedWidth(d, i),
defensewidth: computeDefenseWidth(d, i),
speedcolor: computeSpeedColor(d, i),
defensecolor: computeDefenseColor(d, i),
label: computeLabel(d, i)
}
})
console.log('viz', viz)
var result = _.map(viz, function(d){
// invoke the compiled template function on each viz data
return template({d: d})
})
console.log('result', result)
$('.myviz').html('<svg>' + result + '</svg>')
}
$('button#viz-speed-defense').click(vizSpeedDefense)
// TODO: add code to visualize the attack points in ascending order as a
// series of horizontal bar charts (with labels)
function vizAttackSortedAsc() {
// define a template string
var tplString = '<g transform="translate(0 ${d.y})"> \
<rect \
width="${d.width}" \
height="20" \
style="fill:${d.color}; \
stroke-width:3; \
stroke:rgb(0,0,0)" /> \
<text transform="translate(0 15)"> \
${d.label} \
</text> \
</g>'
// compile the string to get a template function
var template = _.template(tplString)
function computeX(d, i) {
return 0
}
function computeY(d, i) {
return i * 20
}
function computeWidth(d, i) {
return d.Attack
}
function computeColor(d, i) {
return 'red'
}
function computeLabel(d, i) {
return d.Name
}
var viz = _.chain(pokemonData).sortBy(function(obj) {
return obj['Attack']
}).map(function(d, i){
return {
x: computeX(d, i),
y: computeY(d, i),
label: computeLabel(d, i),
width: computeWidth(d, i),
color: computeColor(d, i)
}
}).value()
console.log('viz', viz)
var result = _.map(viz, function(d){
// invoke the compiled template function on each viz data
return template({d: d})
})
console.log('result', result)
$('.myviz').html('<svg>' + result + '</svg>')
}
$('button#viz-horizontal-sorted').click(vizAttackSortedAsc)
// TODO: add code to visualize the attack points in descending order as a
// series of horizontal bar charts (with labels)
function vizAttackSortedDesc() {
// define a template string
var tplString = '<g transform="translate(0 ${d.y})"> \
<rect \
width="${d.width}" \
height="20" \
style="fill:${d.color}; \
stroke-width:3; \
stroke:rgb(0,0,0)" /> \
<text transform="translate(0 15)"> \
${d.label} \
</text> \
</g>'
// compile the string to get a template function
var template = _.template(tplString)
function computeX(d, i) {
return 0
}
function computeY(d, i) {
return i * 20
}
function computeWidth(d, i) {
return d.Attack
}
function computeColor(d, i) {
return 'red'
}
function computeLabel(d, i) {
return d.Name
}
var viz = _.chain(pokemonData).sortBy(function(obj) {
return -obj['Attack']
}).map(function(d, i){
return {
x: computeX(d, i),
y: computeY(d, i),
label: computeLabel(d, i),
width: computeWidth(d, i),
color: computeColor(d, i)
}
}).value()
console.log('viz', viz)
var result = _.map(viz, function(d){
// invoke the compiled template function on each viz data
return template({d: d})
})
console.log('result', result)
$('.myviz').html('<svg>' + result + '</svg>')
}
$('button#viz-horizontal-sorted-desc').click(vizAttackSortedDesc)
// TODO: add code to visualize the attack points as a series of horizontal bar
// charts (with labels), and using the brightness of red to represent speed
// and width to represent attack points
function vizAttackSpeed() {
// define a template string
var tplString = '<g transform="translate(0 ${d.y})"> \
<rect \
width="${d.width}" \
height="20" \
style="fill:${d.color}; \
stroke-width:3; \
stroke:rgb(0,0,0)" /> \
<text transform="translate(0 15)"> \
${d.label} \
</text> \
</g>'
// compile the string to get a template function
var template = _.template(tplString)
function computeX(d, i) {
return 0
}
function computeWidth(d, i) {
return d.Attack
}
function computeY(d, i) {
return i * 20
}
function computeLabel(d, i) {
return d.Name
}
function computeColor(d, i) {
// FIXME: Not sure why this is breaking the viz?
// var value = _.round((255 * d.Speed)/(_.max(_.pluck(data, 'Speed'))))
// var string = 'rgb(' + value + ',0,0)'
// return string
return 'rgb(' + d['Speed'] + ', 0, 0)'
}
var viz = _.map(pokemonData, function(d, i) {
return {
x: computeX(d, i),
y: computeY(d, i),
width: computeWidth(d, i),
color: computeColor(d, i),
label: computeLabel(d, i)
}
})
console.log('viz', viz)
var result = _.map(viz, function(d){
// invoke the compiled template function on each viz data
return template({d: d})
})
console.log('result', result)
$('.myviz').html('<svg>' + result + '</svg>')
}
$('button#viz-attack-speed').click(vizAttackSpeed)